
#include <BOpenGL>
#include "member_BTexture.h"
#include "member_BImage.h"

using namespace BWE;

member_BTexture::member_BTexture(BTexture* texture)
{
	boss = texture;
	blendColor.set(255, 255, 255, 255);
	mipmap = false;
	dirty = true;
	tbo = 0;
}
member_BTexture::~member_BTexture()
{

}
